Game guides

klondike solitaire: draw 1 vs draw 3

Learn Playfun Klondike Solitaire rules, the difference between Draw 1 and Draw 3, legal moves, and a practical strategy for both modes.

The goal of Klondike Solitaire

In Playfun Solitaire, move all 52 cards to four foundation piles. Each foundation contains one suit and builds upward from Ace to King.

The seven tableau columns build downward in alternating colours. A black 8 can hold a red 7, for example. You may move one face-up card or a correctly ordered face-up sequence. Only a King, with any valid sequence attached, can enter an empty tableau column.

When a move uncovers a face-down tableau card, Playfun flips it automatically.

How cards move in Playfun

Tap a face-up card to select it. Legal destination piles light up; tap one to complete the move. Double-click the top waste or tableau card to send it to a legal foundation automatically.

You can also move a top foundation card back to the tableau when that creates a useful sequence. There is no undo button, so check whether a move exposes a new card or opens a needed space before committing.

Tap the stock to deal cards to the waste. When the stock is empty, tap it again to recycle the waste. Playfun allows repeated passes through the stock in both modes.

Draw 1: easier access and planning

Draw 1 turns over one stock card at a time. Every stock card becomes available on the waste in sequence, making it easier to plan several moves ahead.

Choose Draw 1 when learning the rules or when you want a more relaxed game. Because the stock can be recycled, a playable card is not permanently lost if you pass it. Still, remember its approximate position so you can prepare a destination before the next pass.

A strong Draw 1 priority order is:

  1. Reveal a face-down tableau card.
  2. Create or preserve an empty column for a King.
  3. Move useful Aces and low cards to foundations.
  4. Use the stock to extend alternating sequences.
  5. Avoid foundation moves that remove a card still needed in the tableau.

Draw 3: card order matters more

Draw 3 sends up to three stock cards to the waste, but only the top waste card can be played. Removing that card changes which card becomes reachable next. Near the end of the stock, a packet may contain fewer than three cards, which can also shift the sequence on a later pass.

This mode rewards memory and planning. Instead of tapping rapidly through the stock, note groups of useful cards. If the card you need sits under another playable card, make a destination for the top card first.

Repeated recycling gives you time, but it does not make every card immediately accessible. A poor tableau move can leave the same necessary waste card blocked on every pass.

Reveal hidden tableau cards first

Face-down cards are the main source of new options. When choosing between two legal moves, prefer the move that uncovers a card or empties a column.

Do not move a King into an empty column merely because it is legal. Choose the King whose move reveals a face-down card, or the King with the most useful alternating sequence beneath it. Once the column is filled, creating another empty column may take many moves.

Be patient with the foundations

Sending every available card straight to a foundation can block tableau work. Suppose both black 5s are on foundations while a red 4 must move to reveal a hidden card. You may need to bring a black 5 back down.

A safe rule is to advance suits at a similar pace. Aces and 2s are usually harmless to send up. With higher ranks, check whether the opposite-colour cards one rank lower still need a tableau destination.

Use empty columns deliberately

An empty tableau column is not general storage: only a King can move there. Before opening the space, identify which King will use it and what the move will expose.

Long movable sequences are valuable, but shorter sequences are more flexible. Sometimes moving only part of a run lets you turn over a hidden card sooner. Playfun highlights legal destinations after selection, which makes it easier to compare the available rearrangements.

Quick answers

Is Draw 1 always easier than Draw 3?

Usually. Draw 1 exposes every stock card directly, while Draw 3 can keep useful cards buried beneath the top waste card.

Are stock passes limited?

No. Playfun lets you recycle the waste into the stock repeatedly in both modes.

How do I win?

Build all four foundations by suit from Ace through King. The game ends when every foundation contains 13 cards.

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